Robotics is not only the future, it is also the present. By familiarizing students with programming, sensors, and automation, they hone critical computational thinking skills needed to succeed in both the 21st century’s workforce and in everyday life.
Beyond science and engineering principles, VEX Robotics solutions encourage creativity, teamwork, leadership, passion, and problem-solving among groups. That’s why VEX is committed to advancing robotics education as leaders in STEM, making it easy to implement and being your partner along the way!
Each year, VEX releases a competition, which utilizes a 12′ by 12′ field, releasing a different challenge, and incorporating VEX’s core values. Students are challenged to design and build a robot as a team to compete against other teams in the same region, same province and around the world, winning teams competing at the prestigious World Excellence Champions award. Most importantly, through VEX, students can not only learn in-depth of science, technology, engineering and math (STEM), but also work together as a team to tackle different challenges, or for students who want to develop a better understanding of science and technology. These skills can be pursued by the variety of aspects of VEX such as the programming, 3D design, and online media parts to VEX.
The Game:
VEX V5 Robotics Competition High Stakes is played on a 12’ x 12’ square field configured as seen above. Two (2) Alliances – one (1) “red” and one (1) “blue” – composed of two (2) Teams each, compete in matches consisting of a fifteen (15) second Autonomous Period, followed by a one minute and forty-five second (1:45) Driver Controlled Period.
The object of the game is to attain a higher score than the opposing Alliance by Scoring Rings on Stakes, Placing Mobile Goals, and Climbing at the end of the Match.
The Details:
There are forty-eight (48) Rings on a V5RC High Stakes Field. There are nine (9) Stakes located around the field. Five (5) on Mobile Goals, four (4) Wall Stakes, one (1) per Alliance two (2) neutral, and one (1) on top of the Ladder.
Each Ring scored on a Stake is worth one (1) point. The Top Ring on each Stake is worth three (3) points. Mobile Goals can be Placed into Positive Corners or Negative Corners to change the values of the Rings on that Goal. The V5RC High Stakes field also includes a Ladder in
the center of the field. Robots climb the Ladder at the end of the Match to receive additional points. The higher the Robot climbs, the more points it will receive! The Alliance that scores more points in the Autonomous period is awarded six (6) bonus points, added to the
final score at the end of the match. Each Alliance also has the opportunity to earn an Autonomous Win Point by completing assigned tasks. This additional Win Point can be earned by both Alliances, regardless of who wins the Autonomous Bonus